AFTER THE ASHES / THIRD PERSON GAME 2026


After Echoes, I wanted to build something more complete.

After The Ashes is a step forward — moving beyond a simple exploration experience into a deeper, more interactive world, where systems and atmosphere work together.

A trip to Japan played a key role in shaping that direction. The atmosphere, the sense of place, the attention to detail — it pushed me to create a world that feels meaningful to explore, with more purpose and depth.

The project is also inspired by modern action RPGs like Black Myth: Wukong, combining strong atmosphere with layered gameplay systems, while staying true to my own creative approach.

Compared to Echoes, After The Ashes introduces:

  • Meaningful NPC interactions

  • Dialogue-driven progression

  • A quest system with objectives and rewards

  • Item collection that impacts gameplay

  • Persistent world states that remember player actions

Everything is designed to feel connected — choices, progression, and exploration all shape the experience.

Note: Current footage is work in progress — higher quality captures will be shared soon.

CREDITS : 
Game Design & Development : Julien Pietri (Third Hand) with the help of Aura
Assets : Epic Games and Fab / Quixel

SYSTEMS

Dialogue System
Core of all interactions:

  • Branching dialogue & player choices

  • Conditions based on flags and items

  • Quest triggers and rewards

  • NPC memory (one-time / reactive conversations)

Quest System
Data-driven and fully integrated:

  • Created via data tables

  • Multi-step objectives (including deliveries)

  • Rewards (XP, gold, items)

  • Persistent progression

World & Persistence
Ensures player impact is remembered:

  • Persistent world states

  • Saved choices, items, and dialogue history

Items & Interaction

  • Item collection tied to gameplay and progression

  • Inventory integration

  • NPC interactions driven by player input

UI System

  • Clear dialogue interface with dynamic choices

  • Designed for readability and immersion


    SHOWCASE

DESIGN DEVELOPMENT

MAKING OF